I began my journey in game development 28 years ago, at a time when every pixel was a luxury. Since then, I’ve dedicated my career to the art of the surface—specializing in texture and material artistry that brings virtual worlds to life.
Throughout my career, I’ve bridged the gap between old-school foundational techniques and cutting-edge procedural workflows. Whether I’m hand-painting details in Photoshop or building complex, non-destructive node graphs in Substance Designer, my goal remains the same: creating immersive, tactile environments that tell a story before the player even moves.
I’ve mastered a vast toolkit including Illustrator and various proprietary engines, adapting to every technological shift the industry has thrown my way. I don’t just build materials; I build the visual soul of the game.
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